Clearly, this is a developer that plays to its strengths, and, with its interesting new mechanics, Wo Long: Fallen Dynasty is set to be one of Team Ninja's toughest and most rewarding games yet. The huge increase in the popularity of Soulslikes can be attributed mainly to FromSoftware and Elden Ring, but Team Ninja has long been an advocate of video games pushing players to their limits, with 2004's Ninja Gaiden preceding FromSoftware's Demon's Souls by five years. Tough enemies discovered in the far reaches of the map will all of a sudden become enticing, for players who will be eager to overcome them and significantly increase their morale rank as a result. Wo Long's morale rank system should change this, though, and will be an exciting new approach to rewarding players sufficiently. This means oftentimes they will choose to simply bypass these enemies en route to the next checkpoint, as the risk just isn't worth the reward. One of the problems with challenging games such as Nioh or the Dark Souls franchise is that the player isn't always sufficiently rewarded for killing standard enemies. The higher an enemy's rank, the tougher the fight will be, and to make matters even worse, each time the player dies, their morale rank decreases. Instead, players are given a morale rank which they are able to raise by defeating enemies, who themselves also have morale ranks. Despite it being a staple of the genre, there is no traditional 'levelling up' mechanic in Wo Long. Probably the most interesting new mechanic is the morale rank system. A huge emphasis will be placed on parrying and counters, perhaps borrowing more from 2019's Game of the Year Sekiro: Shadows Die Twice than Nioh. Wo Long's combat system is where the main differences begin to reveal themselves, though. Wo Long will also feature several Divine Beasts, creatures who can be used to tip the tide of battle in the player's favor. The game's equipment and loot systems are also much more streamlined than Nioh's, which was often criticized for being too cumbersome and unnecessarily time-consuming. ![]() The level design is far more vertical than that of Nioh and its sequel, with Team Ninja planning to allow players to take full advantage of a double jump functionality, as well as no recognized stamina meter, in order to exploit the full verticality of Wo Long's world. The first signs of differences between the two titles are relatively subtle in nature. RELATED: Wo Long: Fallen Dynasty Preview- A Faster, Leaner Team Ninja Soulslike Wo Long Sets Itself Apart From Nioh in a Couple of Key Ways Regardless of whether Nioh 3 ever sees the light of day, Wo Long: Fallen Dynasty seems determined to succeed on its own merits. However, this is by no means a bad thing, and many gamers are waiting patiently for any news of a third installment in the series that has so far been absent. All of these elements lend themselves perfectly to the Nioh franchise. The tough, unforgiving combat lets players use a variety of weapons and moves, the enemy types span from standard humans through to supernatural monsters, and combat encounters demand a deliberately considered approach. While it has drawn several comparisons with the Nioh series, Wo Long is looking to carve out an identity of its own thanks to some crucial new mechanics.Īt first glance, Wo Long certainly seems like another Nioh game. ![]() The third-person action RPG takes place in a dark fantasy version of China's Three Kingdoms period. Team Ninja firmly believes that players should gain a real sense of achievement from overcoming these challenges, and Wo Long: Fallen Dynastywill certainly be no different in this regard. ![]() Its developer, Team Ninja, is no stranger to creating tough, unforgiving games, with both the Ninja Gaiden and Nioh franchises serving as proof of this. The upcoming Soulslike Wo Long: Fallen Dynastyis shaping up to be an incredibly challenging experience.
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